Space Engineers

Space Engineers

WeaponCore - 2.5
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Güncelleme: 25 Tem 2024 @ 8:26
Güncelleyen: BDCarrillo

- Fixed weapons that use TargetGridCenter ignoring terminal settings on target types
- Fixed a PD corner case where TargetGridCenter-fired projectiles might have been ignored

Güncelleme: 22 Tem 2024 @ 15:04
Güncelleyen: BDCarrillo

- removed some debug text that shouldn't have been in the prev push

Güncelleme: 22 Tem 2024 @ 13:28
Güncelleyen: BDCarrillo

- Update min/max size thresholds on targeting to include "or equal"

Güncelleme: 20 Tem 2024 @ 15:05
Güncelleyen: BDCarrillo

- Fixed inconsistent trigger distances for TimedSpawns using proximity - modders see pin in #coresys-wc-dev

Güncelleme: 15 Tem 2024 @ 11:16
Güncelleyen: BDCarrillo

- Fixed erroneous velocity inheritance for travel-to without frag that drops velocity (yes, it's as odd as it sounds)

Güncelleme: 14 Tem 2024 @ 23:47
Güncelleyen: BDCarrillo

- Fixed PD targeting corner case where valid target projectiles would get kicked out from tracking

Güncelleme: 12 Tem 2024 @ 23:35
Güncelleyen: BDCarrillo

- More message/error clarifications
- Bugfix for painter used on fixed smarts that have a dumb terminal stage
- Whitelisted Gauge's grappling hook turret

Güncelleme: 6 Tem 2024 @ 11:20
Güncelleyen: BDCarrillo

- Clarified some error messages for modders

Güncelleme: 29 Haz 2024 @ 11:00
Güncelleyen: BDCarrillo

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults

Güncelleme: 26 Haz 2024 @ 12:07
Güncelleyen: BDCarrillo

- Added drag option under Trajectory.