Space Engineers

Space Engineers

WeaponCore - 2.5
Se afișează 131-140 din 186 intrări
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Actualizare: 6 iul. 2024 @ 11:20

- Clarified some error messages for modders

Actualizare: 29 iun. 2024 @ 11:00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults

Actualizare: 26 iun. 2024 @ 12:07

- Added drag option under Trajectory.

Actualizare: 22 iun. 2024 @ 9:58

- Added error correction for ammo list changes and existing BPs/worlds.

Actualizare: 20 iun. 2024 @ 15:21

- Changed vanilla replacer check to .Contains, allowing WC to detect a vanilla replacer with "WCVanilla" anywhere in the file path or steam name
- Added additional notes on subpart naming errors for modders

Actualizare: 16 iun. 2024 @ 11:51

- Added option to include world volume multiplier in inventory calculations

Actualizare: 13 iun. 2024 @ 19:57

- Corrected voxel prefetch to use the new server-side setting for a max distance

Actualizare: 13 iun. 2024 @ 12:27

- Added optional low/fill-to thresholds for weapon inventories. If not specified, weapons will continue to use the 25% low / 75% fill thresholds that were previously hardcoded.

Actualizare: 11 iun. 2024 @ 20:27

Updated serialization defaults for server configs to ensure new vars get set to 1

Actualizare: 11 iun. 2024 @ 16:46

- Fixed "No Lead Group" message appearing in the terminal for fixed launchers with smart munitions
- Added Server Settings options for global small grid/large grid damage multipliers
- Added velocity inheritance to ejected components