Space Engineers

Space Engineers

WeaponCore - 2.5
Viser 131–140 av 186 bidrag
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Oppdatering: 6. juli 2024 @ 11.20

- Clarified some error messages for modders

Oppdatering: 29. juni 2024 @ 11.00

- Fixed TravelTo estimation returning the target position without lead if TimedSpawns were not used but their field serialized with defaults

Oppdatering: 26. juni 2024 @ 12.07

- Added drag option under Trajectory.

Oppdatering: 22. juni 2024 @ 9.58

- Added error correction for ammo list changes and existing BPs/worlds.

Oppdatering: 20. juni 2024 @ 15.21

- Changed vanilla replacer check to .Contains, allowing WC to detect a vanilla replacer with "WCVanilla" anywhere in the file path or steam name
- Added additional notes on subpart naming errors for modders

Oppdatering: 16. juni 2024 @ 11.51

- Added option to include world volume multiplier in inventory calculations

Oppdatering: 13. juni 2024 @ 19.57

- Corrected voxel prefetch to use the new server-side setting for a max distance

Oppdatering: 13. juni 2024 @ 12.27

- Added optional low/fill-to thresholds for weapon inventories. If not specified, weapons will continue to use the 25% low / 75% fill thresholds that were previously hardcoded.

Oppdatering: 11. juni 2024 @ 20.27

Updated serialization defaults for server configs to ensure new vars get set to 1

Oppdatering: 11. juni 2024 @ 16.46

- Fixed "No Lead Group" message appearing in the terminal for fixed launchers with smart munitions
- Added Server Settings options for global small grid/large grid damage multipliers
- Added velocity inheritance to ejected components