Space Engineers

Space Engineers

WeaponCore - 2.5
Exibindo entradas 61–70 de 201
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Atualização: 27 de mai. às 6:29

- Added option in Smarts to "IgnoreAntiSmarts"
- Fixed Energy ammo reloading, mags to load was ignored but is now factored in to the amount of energy ammo that is "loaded" per reload event
- Fixed corner case of virtual beam updates throwing an exception if the firing grid was deleted while hit checks were waiting on a thread.

Atualização: 24 de mai. às 16:47

Atualização: 17 de mai. às 23:05

Atualização: 13 de mai. às 11:47

- QC pass on hotbar actions/terminal controls, aligned CTC and hotbar to current weapon terminal order
- Added CanTargetSubmerged option to weapons, now they'll no longer rely on having an ammo that ignores water to aim at submerged things if used

Atualização: 9 de mai. às 16:11

- Unused code cleanup
- ModAPI hooks for Aristeas' EM/radar mod

Atualização: 6 de mai. às 11:40

- Gatling sound file fix (proper hz rate, thanks Consty!)

Atualização: 6 de mai. às 8:40

- Fix NRE in initialhitcheck

Atualização: 6 de mai. às 6:41

- Reverted CTC optimization, will now lead for weapons using smarts (needed for some guns, was eliminated to save on processing and subpart movements but oh well)

Atualização: 2 de mai. às 7:40

- Bugfixes for new shield particle orientation
- Added PBApi method "GetAmmoCount" to see how much ammo a weapon has internally

Atualização: 1 de mai. às 13:52