Teardown
GLARE
Показані результати 21–30 із 32
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Оновлено: 20 груд. 2023 о 0:03
автор: KBD2

Оновлено: 19 груд. 2023 о 23:52
автор: KBD2

- Added molten plastic particles, because mmm yummy molten plastic

Оновлено: 19 груд. 2023 о 23:38
автор: KBD2

- Debris is now split when it cools, if persistent debris is on
- Fixed weapon having the walking bob when player is in the air
- Secondary fire is now a much better defoliant and... is deplasticant a word?

Оновлено: 19 груд. 2023 о 16:30
автор: KBD2

- Foliage is now set on fire instead of having glowing debris created
- Wood and plastic now have glowing debris created much more rarely; prefer to be set on fire

Оновлено: 17 груд. 2023 о 5:23
автор: KBD2

- Fixed incorrect merging on debris that should be deleted
- Added options menu option to disable debris merging
- Hopefully fixed issue where invalid-sized shapes caused Z fighting with glowing debris
- Shortened ear ringing sound a bit on overcharge

Оновлено: 16 груд. 2023 о 8:51
автор: KBD2

- Fixed weapon being operational inside a vehicle
- Fixed weapon cursor displaying inside a vehicle and when shapes are grabbed

Оновлено: 16 груд. 2023 о 7:28
автор: KBD2

Оновлено: 16 груд. 2023 о 5:10
автор: KBD2

Оновлено: 16 груд. 2023 о 5:05
автор: KBD2

- Added small fire cooldown for tool swap
- Scaled shapes should no longer be turned into glowing debris; was very buggy

Оновлено: 15 груд. 2023 о 19:00
автор: KBD2