Teardown
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Mostrando 21-30 de 32 aportaciones
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Actualización: 20 DIC 2023 a las 12:03 a. m.
por KBD2

Actualización: 19 DIC 2023 a las 11:52 p. m.
por KBD2

- Added molten plastic particles, because mmm yummy molten plastic

Actualización: 19 DIC 2023 a las 11:38 p. m.
por KBD2

- Debris is now split when it cools, if persistent debris is on
- Fixed weapon having the walking bob when player is in the air
- Secondary fire is now a much better defoliant and... is deplasticant a word?

Actualización: 19 DIC 2023 a las 4:30 p. m.
por KBD2

- Foliage is now set on fire instead of having glowing debris created
- Wood and plastic now have glowing debris created much more rarely; prefer to be set on fire

Actualización: 17 DIC 2023 a las 5:23 a. m.
por KBD2

- Fixed incorrect merging on debris that should be deleted
- Added options menu option to disable debris merging
- Hopefully fixed issue where invalid-sized shapes caused Z fighting with glowing debris
- Shortened ear ringing sound a bit on overcharge

Actualización: 16 DIC 2023 a las 8:51 a. m.
por KBD2

- Fixed weapon being operational inside a vehicle
- Fixed weapon cursor displaying inside a vehicle and when shapes are grabbed

Actualización: 16 DIC 2023 a las 7:28 a. m.
por KBD2

Actualización: 16 DIC 2023 a las 5:10 a. m.
por KBD2

Actualización: 16 DIC 2023 a las 5:05 a. m.
por KBD2

- Added small fire cooldown for tool swap
- Scaled shapes should no longer be turned into glowing debris; was very buggy

Actualización: 15 DIC 2023 a las 7:00 p. m.
por KBD2