Garry's Mod
Performant Render
Mostrando 1-10 de 17 aportaciones
< 1  2 >
Actualización: 25 ENE a las 7:21

Fix potential conflict with other addons (Merged Pull Request)

Actualización: 26 DIC 2024 a las 3:55

Restore the entity's shadow

Actualización: 8 DIC 2024 a las 1:08

Merge pull request #4 [github.com]

Actualización: 30 NOV 2024 a las 5:34

Optimize FOV checks [github.com]
Microoptimization & Support for the fog's Far Z Clip Plane [github.com]

Actualización: 23 NOV 2024 a las 6:11

Rework half of the addon
Fixes
  • Dead NPCs now actually hide
  • Proper player check
  • Somewhat proper compatibility with RT cameras

Changes
  • Reconsidered the way entity's data is stored
  • Micro-optimizations
  • Improved calculations logic
  • Advanced way of controlling visibility
  • Refactor code

Actualización: 10 AGO 2024 a las 7:44

Restyle and restructure code [github.com]
Fixed visible dead NPCs. Now we don't have to exclude NPCs [github.com]
Improve calculations logic. Resolve flickering issue [github.com]

Actualización: 24 FEB 2024 a las 3:21

Minor improvements
Resolved compatibility issue with BSMod KillMoves
Added new parameter r_performant_excludenpcs

See commit here [github.com]

Actualización: 18 FEB 2024 a las 6:51

Style cleanups.
Improvements.
Added new console variable r_performant_cutbeyondfog

See commit here [github.com]

Actualización: 22 ENE 2024 a las 6:41

Minor change

Actualización: 3 ENE 2024 a las 3:24

Little improvements

  • Optimize FOV calculations
  • Fix typo