Garry's Mod
Performant Render
Показване на 1 — 10 от 17 постъпления
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Обновление: 25 ян. в 7:21

Fix potential conflict with other addons (Merged Pull Request)

Обновление: 26 дек. 2024 в 3:55

Restore the entity's shadow

Обновление: 8 дек. 2024 в 1:08

Merge pull request #4 [github.com]

Обновление: 30 ноем. 2024 в 5:34

Optimize FOV checks [github.com]
Microoptimization & Support for the fog's Far Z Clip Plane [github.com]

Обновление: 23 ноем. 2024 в 6:11

Rework half of the addon
Fixes
  • Dead NPCs now actually hide
  • Proper player check
  • Somewhat proper compatibility with RT cameras

Changes
  • Reconsidered the way entity's data is stored
  • Micro-optimizations
  • Improved calculations logic
  • Advanced way of controlling visibility
  • Refactor code

Обновление: 10 авг. 2024 в 7:44

Restyle and restructure code [github.com]
Fixed visible dead NPCs. Now we don't have to exclude NPCs [github.com]
Improve calculations logic. Resolve flickering issue [github.com]

Обновление: 24 февр. 2024 в 3:21

Minor improvements
Resolved compatibility issue with BSMod KillMoves
Added new parameter r_performant_excludenpcs

See commit here [github.com]

Обновление: 18 февр. 2024 в 6:51

Style cleanups.
Improvements.
Added new console variable r_performant_cutbeyondfog

See commit here [github.com]

Обновление: 22 ян. 2024 в 6:41

Minor change

Обновление: 3 ян. 2024 в 3:24

Little improvements

  • Optimize FOV calculations
  • Fix typo