Garry's Mod
Performant Render
Mostrando 11-17 de 17 aportaciones
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Actualización: 18 DIC 2023 a las 5:17

Potential fixes and little improvements

  • Move calculations from RenderScene to PreRender hook. (Potential fix of flickering)
  • Do not perform calculations while being in the TARDIS; otherwise, it will cause rendering glitches.
  • Make debugging available only when `sv_cheats` is set to 1

Actualización: 9 DIC 2023 a las 2:10

Improvements

  • Proper method for detecting RenderBounds change. Resolved compatiblity issue with prop resizer addons.
  • Bump fov multiplier in calculations from 0.6 to 0.75

Actualización: 8 DIC 2023 a las 11:45

Ignore doors

Actualización: 8 DIC 2023 a las 7:53

Optimization

  • Add and use lookup tables instead of using Entity.GetTable, as this reduces CPU time.

Actualización: 8 DIC 2023 a las 6:34

Optimization & AABB -> RenderBounds

  • Change AABB to RenderBounds, which is more accurate (this should resolve visibility issue with striders, etc.)
  • Reduce CPU time, optimize distance calculations

Actualización: 6 DIC 2023 a las 8:50

Improvements

  • Reduce C calls
  • Compatibility with RT cameras
  • Ignore entities with "NoDraw" set to true on spawn.

Actualización: 5 DIC 2023 a las 5:50

Initial addon creation.