Garry's Mod

Garry's Mod

Performant Render
1–10/17 bejegyzés mutatása
< 1  2 >
Frissítés: jan. 25. @ 7:21

Fix potential conflict with other addons (Merged Pull Request)

Frissítés: 2024. dec. 26. @ 3:55

Restore the entity's shadow

Frissítés: 2024. dec. 8. @ 1:08

Merge pull request #4 [github.com]

Frissítés: 2024. nov. 30. @ 5:34

Optimize FOV checks [github.com]
Microoptimization & Support for the fog's Far Z Clip Plane [github.com]

Frissítés: 2024. nov. 23. @ 6:11

Rework half of the addon
Fixes
  • Dead NPCs now actually hide
  • Proper player check
  • Somewhat proper compatibility with RT cameras

Changes
  • Reconsidered the way entity's data is stored
  • Micro-optimizations
  • Improved calculations logic
  • Advanced way of controlling visibility
  • Refactor code

Frissítés: 2024. aug. 10. @ 7:44

Restyle and restructure code [github.com]
Fixed visible dead NPCs. Now we don't have to exclude NPCs [github.com]
Improve calculations logic. Resolve flickering issue [github.com]

Frissítés: 2024. febr. 24. @ 3:21

Minor improvements
Resolved compatibility issue with BSMod KillMoves
Added new parameter r_performant_excludenpcs

See commit here [github.com]

Frissítés: 2024. febr. 18. @ 6:51

Style cleanups.
Improvements.
Added new console variable r_performant_cutbeyondfog

See commit here [github.com]

Frissítés: 2024. jan. 22. @ 6:41

Minor change

Frissítés: 2024. jan. 3. @ 3:24

Little improvements

  • Optimize FOV calculations
  • Fix typo