Garry's Mod
Performant Render
Se afișează 1-10 din 17 intrări
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Actualizare: 25 ian. @ 7:21

Fix potential conflict with other addons (Merged Pull Request)

Actualizare: 26 dec. 2024 @ 3:55

Restore the entity's shadow

Actualizare: 8 dec. 2024 @ 1:08

Merge pull request #4 [github.com]

Actualizare: 30 nov. 2024 @ 5:34

Optimize FOV checks [github.com]
Microoptimization & Support for the fog's Far Z Clip Plane [github.com]

Actualizare: 23 nov. 2024 @ 6:11

Rework half of the addon
Fixes
  • Dead NPCs now actually hide
  • Proper player check
  • Somewhat proper compatibility with RT cameras

Changes
  • Reconsidered the way entity's data is stored
  • Micro-optimizations
  • Improved calculations logic
  • Advanced way of controlling visibility
  • Refactor code

Actualizare: 10 aug. 2024 @ 7:44

Restyle and restructure code [github.com]
Fixed visible dead NPCs. Now we don't have to exclude NPCs [github.com]
Improve calculations logic. Resolve flickering issue [github.com]

Actualizare: 24 febr. 2024 @ 3:21

Minor improvements
Resolved compatibility issue with BSMod KillMoves
Added new parameter r_performant_excludenpcs

See commit here [github.com]

Actualizare: 18 febr. 2024 @ 6:51

Style cleanups.
Improvements.
Added new console variable r_performant_cutbeyondfog

See commit here [github.com]

Actualizare: 22 ian. 2024 @ 6:41

Minor change

Actualizare: 3 ian. 2024 @ 3:24

Little improvements

  • Optimize FOV calculations
  • Fix typo