Garry's Mod

Garry's Mod

Performant Render
11–17/17 bejegyzés mutatása
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Frissítés: 2023. dec. 18. @ 5:17
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Potential fixes and little improvements

  • Move calculations from RenderScene to PreRender hook. (Potential fix of flickering)
  • Do not perform calculations while being in the TARDIS; otherwise, it will cause rendering glitches.
  • Make debugging available only when `sv_cheats` is set to 1

Frissítés: 2023. dec. 9. @ 2:10
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Improvements

  • Proper method for detecting RenderBounds change. Resolved compatiblity issue with prop resizer addons.
  • Bump fov multiplier in calculations from 0.6 to 0.75

Frissítés: 2023. dec. 8. @ 11:45
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Ignore doors

Frissítés: 2023. dec. 8. @ 7:53
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Optimization

  • Add and use lookup tables instead of using Entity.GetTable, as this reduces CPU time.

Frissítés: 2023. dec. 8. @ 6:34
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Optimization & AABB -> RenderBounds

  • Change AABB to RenderBounds, which is more accurate (this should resolve visibility issue with striders, etc.)
  • Reduce CPU time, optimize distance calculations

Frissítés: 2023. dec. 6. @ 8:50
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Improvements

  • Reduce C calls
  • Compatibility with RT cameras
  • Ignore entities with "NoDraw" set to true on spawn.

Frissítés: 2023. dec. 5. @ 5:50
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Initial addon creation.