Squad
[15MB] Squad Plugin Framework
Viser 11–20 av 21 bidrag
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Oppdatering: 9. apr. 2023 @ 15.22

- Overhaul to most systems. Now uses collections to group plugins. Collections and plugins can now also be referenced by their ID, allowing 3rd party plugins to be required on a layer without source code access.

Oppdatering: 15. mars 2023 @ 18.12

updated to Squad v4.3

Oppdatering: 18. feb. 2023 @ 22.54

- Added block list template manager

Oppdatering: 11. feb. 2023 @ 18.37

- Redone load gamemode system to be more modular
- Allow list gamemode now defined on line 3 of the per layer plugin .cfg
- Fixed required plugins not loading if no optional plugins were active

Oppdatering: 9. feb. 2023 @ 11.55

- Updated to Squad v4.2
- Added template plugin manager which automatically activates any installed plugins
- Added template plugin manager which uses an allow/block list for installed plugins
- Added description and required plugins to squad plugin parent

Oppdatering: 29. jan. 2023 @ 17.39

- Fixed plugins not loading on clients with high ping
- Moved to txt file saving instead of UE4 Save games, allowing users to more easily edit their plugins selection from their files
- Added logging to help debug any issues
- Removed redundant file to lower filesize

Oppdatering: 27. jan. 2023 @ 20.29

fixed template manager replication issues

Oppdatering: 27. jan. 2023 @ 8.16

moved template manager into its own folder

template manager change gamemode now uses squad instance change level

Oppdatering: 27. jan. 2023 @ 7.09

temp update

Oppdatering: 25. jan. 2023 @ 21.15

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