Squad
[15MB] Squad Plugin Framework
Näytetään 11–20 / 21
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Päivitys: 9.4.2023 klo 15.22

- Overhaul to most systems. Now uses collections to group plugins. Collections and plugins can now also be referenced by their ID, allowing 3rd party plugins to be required on a layer without source code access.

Päivitys: 15.3.2023 klo 18.12

updated to Squad v4.3

Päivitys: 18.2.2023 klo 22.54

- Added block list template manager

Päivitys: 11.2.2023 klo 18.37

- Redone load gamemode system to be more modular
- Allow list gamemode now defined on line 3 of the per layer plugin .cfg
- Fixed required plugins not loading if no optional plugins were active

Päivitys: 9.2.2023 klo 11.55

- Updated to Squad v4.2
- Added template plugin manager which automatically activates any installed plugins
- Added template plugin manager which uses an allow/block list for installed plugins
- Added description and required plugins to squad plugin parent

Päivitys: 29.1.2023 klo 17.39

- Fixed plugins not loading on clients with high ping
- Moved to txt file saving instead of UE4 Save games, allowing users to more easily edit their plugins selection from their files
- Added logging to help debug any issues
- Removed redundant file to lower filesize

Päivitys: 27.1.2023 klo 20.29

fixed template manager replication issues

Päivitys: 27.1.2023 klo 8.16

moved template manager into its own folder

template manager change gamemode now uses squad instance change level

Päivitys: 27.1.2023 klo 7.09

temp update

Päivitys: 25.1.2023 klo 21.15

cooked for linux