Squad
[15MB] Squad Plugin Framework
Affichage des entrées 11-20 sur 21
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Mis à jour le : 9 avr. 2023 à 15h22

- Overhaul to most systems. Now uses collections to group plugins. Collections and plugins can now also be referenced by their ID, allowing 3rd party plugins to be required on a layer without source code access.

Mis à jour le : 15 mars 2023 à 18h12

updated to Squad v4.3

Mis à jour le : 18 févr. 2023 à 22h54

- Added block list template manager

Mis à jour le : 11 févr. 2023 à 18h37

- Redone load gamemode system to be more modular
- Allow list gamemode now defined on line 3 of the per layer plugin .cfg
- Fixed required plugins not loading if no optional plugins were active

Mis à jour le : 9 févr. 2023 à 11h55

- Updated to Squad v4.2
- Added template plugin manager which automatically activates any installed plugins
- Added template plugin manager which uses an allow/block list for installed plugins
- Added description and required plugins to squad plugin parent

Mis à jour le : 29 janv. 2023 à 17h39

- Fixed plugins not loading on clients with high ping
- Moved to txt file saving instead of UE4 Save games, allowing users to more easily edit their plugins selection from their files
- Added logging to help debug any issues
- Removed redundant file to lower filesize

Mis à jour le : 27 janv. 2023 à 20h29

fixed template manager replication issues

Mis à jour le : 27 janv. 2023 à 8h16

moved template manager into its own folder

template manager change gamemode now uses squad instance change level

Mis à jour le : 27 janv. 2023 à 7h09

temp update

Mis à jour le : 25 janv. 2023 à 21h15

cooked for linux