Squad
[15MB] Squad Plugin Framework
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Actualización: 9 ABR 2023 a las 3:22 p. m.

- Overhaul to most systems. Now uses collections to group plugins. Collections and plugins can now also be referenced by their ID, allowing 3rd party plugins to be required on a layer without source code access.

Actualización: 15 MAR 2023 a las 6:12 p. m.

updated to Squad v4.3

Actualización: 18 FEB 2023 a las 10:54 p. m.

- Added block list template manager

Actualización: 11 FEB 2023 a las 6:37 p. m.

- Redone load gamemode system to be more modular
- Allow list gamemode now defined on line 3 of the per layer plugin .cfg
- Fixed required plugins not loading if no optional plugins were active

Actualización: 9 FEB 2023 a las 11:55 a. m.

- Updated to Squad v4.2
- Added template plugin manager which automatically activates any installed plugins
- Added template plugin manager which uses an allow/block list for installed plugins
- Added description and required plugins to squad plugin parent

Actualización: 29 ENE 2023 a las 5:39 p. m.

- Fixed plugins not loading on clients with high ping
- Moved to txt file saving instead of UE4 Save games, allowing users to more easily edit their plugins selection from their files
- Added logging to help debug any issues
- Removed redundant file to lower filesize

Actualización: 27 ENE 2023 a las 8:29 p. m.

fixed template manager replication issues

Actualización: 27 ENE 2023 a las 8:16 a. m.

moved template manager into its own folder

template manager change gamemode now uses squad instance change level

Actualización: 27 ENE 2023 a las 7:09 a. m.

temp update

Actualización: 25 ENE 2023 a las 9:15 p. m.

cooked for linux