Total War: WARHAMMER III

Total War: WARHAMMER III

Skaven Settlements: AI Use Under-Cities
กำลังแสดง 11-20 จาก 28 รายการ
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อัปเดต: 22 ก.พ. 2024 @ 8: 28am
โดย Acephelos

- Updated the pack for patch 4.2. No changes seemed necessary.

อัปเดต: 19 ก.พ. 2024 @ 4: 54pm
โดย Acephelos

- Corrected a timing issue where starting under-cities were detected has being unfit for any under-city templates on turn 1, when the Allow Players MCT setting was enabled.
- Corrected an issue where enabling or disabling an under-building via MCT (after a campaign has started) was not correctly enabling or disabling the building.

อัปเดต: 30 ม.ค. 2024 @ 11: 42am
โดย Acephelos

- Added the aiut_ prefix to the API functions to prevent conflicts with other global functions from other mods.

อัปเดต: 30 ม.ค. 2024 @ 10: 56am
โดย Acephelos

- This system will now ignore new under-cities created by the Vermintide end-game crisis until the under-expansion phase of the crisis ends.

อัปเดต: 21 ม.ค. 2024 @ 3: 45pm
โดย Acephelos

- Added support for saving and loading campaigns.

อัปเดต: 21 ม.ค. 2024 @ 3: 38pm
โดย Acephelos

- Reworked the entire system. It is now superior to the previous system.
- Added some additional MCT settings. Some only exist after starting a campaign.
- Created an API that will allow this mod to work with modded under-buildings, if the mod authors choose to create under-city templates for this system to use.

อัปเดต: 21 พ.ย. 2023 @ 10: 33am
โดย Acephelos

Re-saved pack for patch 4.1. No changes made.

อัปเดต: 31 ส.ค. 2023 @ 11: 26am

อัปเดต: 30 เม.ย. 2023 @ 8: 06am

- Added MCT integration.

อัปเดต: 23 เม.ย. 2023 @ 10: 47am

- Created and introduced a sorted_pairs() function that should prevent multiplayer desyncs caused by the game state becoming divergent when looping over a dictionary table.