Total War: WARHAMMER III

Total War: WARHAMMER III

Skaven Settlements: AI Use Under-Cities
Viser 11–20 av 28 bidrag
< 1  2  3 >
Oppdatering: 22. feb. 2024 @ 8.28

- Updated the pack for patch 4.2. No changes seemed necessary.

Oppdatering: 19. feb. 2024 @ 16.54

- Corrected a timing issue where starting under-cities were detected has being unfit for any under-city templates on turn 1, when the Allow Players MCT setting was enabled.
- Corrected an issue where enabling or disabling an under-building via MCT (after a campaign has started) was not correctly enabling or disabling the building.

Oppdatering: 30. jan. 2024 @ 11.42

- Added the aiut_ prefix to the API functions to prevent conflicts with other global functions from other mods.

Oppdatering: 30. jan. 2024 @ 10.56

- This system will now ignore new under-cities created by the Vermintide end-game crisis until the under-expansion phase of the crisis ends.

Oppdatering: 21. jan. 2024 @ 15.45

- Added support for saving and loading campaigns.

Oppdatering: 21. jan. 2024 @ 15.38

- Reworked the entire system. It is now superior to the previous system.
- Added some additional MCT settings. Some only exist after starting a campaign.
- Created an API that will allow this mod to work with modded under-buildings, if the mod authors choose to create under-city templates for this system to use.

Oppdatering: 21. nov. 2023 @ 10.33

Re-saved pack for patch 4.1. No changes made.

Oppdatering: 31. aug. 2023 @ 11.26

Oppdatering: 30. apr. 2023 @ 8.06

- Added MCT integration.

Oppdatering: 23. apr. 2023 @ 10.47

- Created and introduced a sorted_pairs() function that should prevent multiplayer desyncs caused by the game state becoming divergent when looping over a dictionary table.