Total War: WARHAMMER III
Skaven Settlements: AI Use Under-Cities
11–20 из 28
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Обновление: 22 фев. 2024 г. в 8:28
автор: Acephelos

- Updated the pack for patch 4.2. No changes seemed necessary.

Обновление: 19 фев. 2024 г. в 16:54
автор: Acephelos

- Corrected a timing issue where starting under-cities were detected has being unfit for any under-city templates on turn 1, when the Allow Players MCT setting was enabled.
- Corrected an issue where enabling or disabling an under-building via MCT (after a campaign has started) was not correctly enabling or disabling the building.

Обновление: 30 янв. 2024 г. в 11:42
автор: Acephelos

- Added the aiut_ prefix to the API functions to prevent conflicts with other global functions from other mods.

Обновление: 30 янв. 2024 г. в 10:56
автор: Acephelos

- This system will now ignore new under-cities created by the Vermintide end-game crisis until the under-expansion phase of the crisis ends.

Обновление: 21 янв. 2024 г. в 15:45
автор: Acephelos

- Added support for saving and loading campaigns.

Обновление: 21 янв. 2024 г. в 15:38
автор: Acephelos

- Reworked the entire system. It is now superior to the previous system.
- Added some additional MCT settings. Some only exist after starting a campaign.
- Created an API that will allow this mod to work with modded under-buildings, if the mod authors choose to create under-city templates for this system to use.

Обновление: 21 ноя. 2023 г. в 10:33
автор: Acephelos

Re-saved pack for patch 4.1. No changes made.

Обновление: 31 авг. 2023 г. в 11:26

Обновление: 30 апр. 2023 г. в 8:06

- Added MCT integration.

Обновление: 23 апр. 2023 г. в 10:47

- Created and introduced a sorted_pairs() function that should prevent multiplayer desyncs caused by the game state becoming divergent when looping over a dictionary table.