Total War: WARHAMMER III

Total War: WARHAMMER III

Skaven Settlements: AI Use Under-Cities
Näytetään 11–20 / 28
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Päivitys: 22.2.2024 klo 8.28
tekijältä Acephelos

- Updated the pack for patch 4.2. No changes seemed necessary.

Päivitys: 19.2.2024 klo 16.54
tekijältä Acephelos

- Corrected a timing issue where starting under-cities were detected has being unfit for any under-city templates on turn 1, when the Allow Players MCT setting was enabled.
- Corrected an issue where enabling or disabling an under-building via MCT (after a campaign has started) was not correctly enabling or disabling the building.

Päivitys: 30.1.2024 klo 11.42
tekijältä Acephelos

- Added the aiut_ prefix to the API functions to prevent conflicts with other global functions from other mods.

Päivitys: 30.1.2024 klo 10.56
tekijältä Acephelos

- This system will now ignore new under-cities created by the Vermintide end-game crisis until the under-expansion phase of the crisis ends.

Päivitys: 21.1.2024 klo 15.45
tekijältä Acephelos

- Added support for saving and loading campaigns.

Päivitys: 21.1.2024 klo 15.38
tekijältä Acephelos

- Reworked the entire system. It is now superior to the previous system.
- Added some additional MCT settings. Some only exist after starting a campaign.
- Created an API that will allow this mod to work with modded under-buildings, if the mod authors choose to create under-city templates for this system to use.

Päivitys: 21.11.2023 klo 10.33
tekijältä Acephelos

Re-saved pack for patch 4.1. No changes made.

Päivitys: 31.8.2023 klo 11.26

Päivitys: 30.4.2023 klo 8.06

- Added MCT integration.

Päivitys: 23.4.2023 klo 10.47

- Created and introduced a sorted_pairs() function that should prevent multiplayer desyncs caused by the game state becoming divergent when looping over a dictionary table.