Barotrauma
Ssparky's Gunnery
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Actualizare: 18 sept. @ 11:58

-Physicorium/Dementonite/Fulgurium ammunition now requires alien blueprints (matches vanilla). Since no fulgurium blueprint exists, it is lumped in under the 'gravity' (dementonite) blueprint.

Actualizare: 7 mart. @ 10:38

-Fixed spelling error in MLRS tox ammo deconstruct (you can thank minecraft mod makers for this error occuring to begin with).

Actualizare: 18 febr. @ 6:04

Experimental changes to plasma:
-Projectiles no longer affected by gravity
-Different ammo types now travel at different speeds
-Slight damage tweaks as usual

Actualizare: 28 oct. 2024 @ 6:56

-Forgot to remove a line from wrecked gauss cannon XML

Actualizare: 28 oct. 2024 @ 6:52

-Gauss cannon sprite updated, should now be a bit cleaner and more uniform.
-Gauss cannon now has a short chargeup before firing (firerate is the same as before).
-Gauss cannon has some new particle effects for charging.
-MLRS sprite completely redone.
-Trash cannon firerate reduced.
-Trash cannon damage increased.

Actualizare: 9 iul. 2024 @ 7:56

-Added auto-operate pins to the guns
-Custom crosshairs for plasma cannon, trash cannon, and MLRS. (WIP)

Actualizare: 20 iun. 2024 @ 1:03

-Updated ammo boxes to new one-handed standard
-Fixed cheap nuclear decoys not being craftable

Actualizare: 30 mai 2024 @ 12:12

-Updated UpgradeUISprites
-Removed legacy minigun extended boxes (you've had enough time to get rid of them in campaigns by now!)

Actualizare: 13 mai 2024 @ 4:21

-PAC ammo boxes now cost a bit more

Actualizare: 10 mai 2024 @ 1:56

-Fix legacy extended minigun ammo boxes being sold at outposts