Barotrauma
Ssparky's Gunnery
Se afișează 21-30 din 114 intrări
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Actualizare: 5 dec. 2023 @ 0:44

-Fix nuclearoption talent

Actualizare: 2 nov. 2023 @ 2:20

-Fixed sprite path for explosive coilgun bolt being missing.

Actualizare: 31 oct. 2023 @ 7:06

-Fixed Gauss Depleted ammo being uncraftable (due to ID changes in a recent update)

Actualizare: 19 oct. 2023 @ 7:49

Cabinets
-Explosives, Antidotes, and Toxins cabinet now feature dedicated storage container slots (just like vanilla containers)
-Bulk ammo containers now have the "ammoboxcontainer" tag, which allows ammo boxes to autofill into them.
Ammo boxes
-All ammo boxes can now use any ammo box in the recycle recipe (like vanilla)
-Ammo boxes use the new ammunition cores/jackets/tips/etc system wherever it makes sense
-All ammo boxes now use aluminium instead of steel as the material for the box itself (same as in vanilla)
-Deconstructing ammo boxes will now return some material other than aluminium if the box's condition is above 95%
-All ammo boxes have had their "PreferredContainer" settings updated.
----> This makes boxes spawn in non-wrecked loaders and ammo containers more consistently
----> Support for wrecked loaders added for later down the line
----> Spawn chances in wrecks updated (generally lower)
Loaders
-Gun loader sizes have been standardized to 166x360 to make swapping guns more consistent visually.
Specific ammo changes
-Gauss cannon physicorium ammo no longer takes 2 physicorium in the normal recipe (recycle recipe already only required 1)
-Standard plasma ammo and Frag rocket's MotionSensor components are now rectangular (experimental, aims to make direct hits more possible)
-Fixed thermite plasma ammo removing itself before it could execute all its explosions, causing the remaining explosions to happen at the level origin
Misc
-Minigun no longer has higher skill requirements for its recycle recipes than for its normal recipes.
-Misc fixes, tweaks and code rewrites here and there
-Updated Minigun UpgradePreview sprite to reflect the new(ish) minigun sprite
-Standardized size of MLRS rockets in spritesheet
-Vanilla explosive ammo nerfed to be more in line with other vanilla ammo instead of having 2x the DPS of phys ammo. If the barodevs won't nerf this shit, I will.
-Updated thumbnail and preview images
-Added ammo% lights to all loaders (same as vanilla) (except trash cannon)
-Fixed trash cannon not playing firing sound sometimes
-Fixed trash cannon spark particles on firing being ridiculously fast

Actualizare: 28 sept. 2023 @ 9:05

-Trash cannon sewage ammo particle color corrected (orange -> brown).
-PAC ammo types now generally one-shot multi-segmented enemies less often (not at all in testing, hope this holds true in gameplay too!).
-Most PAC ammo types damage nerfed.
-Slightly nerfed Plasma paralyzant and thermite ammo damage.
-Plasma fulgurium ammo has less impact delay (looks more natural)

Actualizare: 20 sept. 2023 @ 6:30

-Fix CTD (crash to desktop) when firing sewage ammo. Oopsie!
Last update for today

Actualizare: 20 sept. 2023 @ 6:25

-Fix loader damage system; properly this time!!

Actualizare: 20 sept. 2023 @ 5:19

oopsie daisy

Actualizare: 20 sept. 2023 @ 5:18

-Attempt to fix empty loader breaking issue
-Slightly nerf trash cannon

Actualizare: 20 sept. 2023 @ 2:04

HOTFIX - make MLRS loader autofill less extreme (no more free nukes!)