Barotrauma
Ssparky's Gunnery
Показані результати 1–10 із 114
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Оновлено: 18 верес. о 11:58

-Physicorium/Dementonite/Fulgurium ammunition now requires alien blueprints (matches vanilla). Since no fulgurium blueprint exists, it is lumped in under the 'gravity' (dementonite) blueprint.

Оновлено: 7 берез. о 10:38

-Fixed spelling error in MLRS tox ammo deconstruct (you can thank minecraft mod makers for this error occuring to begin with).

Оновлено: 18 лют. о 6:04

Experimental changes to plasma:
-Projectiles no longer affected by gravity
-Different ammo types now travel at different speeds
-Slight damage tweaks as usual

Оновлено: 28 жовт. 2024 о 6:56

-Forgot to remove a line from wrecked gauss cannon XML

Оновлено: 28 жовт. 2024 о 6:52

-Gauss cannon sprite updated, should now be a bit cleaner and more uniform.
-Gauss cannon now has a short chargeup before firing (firerate is the same as before).
-Gauss cannon has some new particle effects for charging.
-MLRS sprite completely redone.
-Trash cannon firerate reduced.
-Trash cannon damage increased.

Оновлено: 9 лип. 2024 о 7:56

-Added auto-operate pins to the guns
-Custom crosshairs for plasma cannon, trash cannon, and MLRS. (WIP)

Оновлено: 20 черв. 2024 о 1:03

-Updated ammo boxes to new one-handed standard
-Fixed cheap nuclear decoys not being craftable

Оновлено: 30 трав. 2024 о 12:12

-Updated UpgradeUISprites
-Removed legacy minigun extended boxes (you've had enough time to get rid of them in campaigns by now!)

Оновлено: 13 трав. 2024 о 4:21

-PAC ammo boxes now cost a bit more

Оновлено: 10 трав. 2024 о 1:56

-Fix legacy extended minigun ammo boxes being sold at outposts