Barotrauma
Ssparky's Gunnery
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Actualización: 18 SEP a las 11:58

-Physicorium/Dementonite/Fulgurium ammunition now requires alien blueprints (matches vanilla). Since no fulgurium blueprint exists, it is lumped in under the 'gravity' (dementonite) blueprint.

Actualización: 7 MAR a las 10:38

-Fixed spelling error in MLRS tox ammo deconstruct (you can thank minecraft mod makers for this error occuring to begin with).

Actualización: 18 FEB a las 6:04

Experimental changes to plasma:
-Projectiles no longer affected by gravity
-Different ammo types now travel at different speeds
-Slight damage tweaks as usual

Actualización: 28 OCT 2024 a las 6:56

-Forgot to remove a line from wrecked gauss cannon XML

Actualización: 28 OCT 2024 a las 6:52

-Gauss cannon sprite updated, should now be a bit cleaner and more uniform.
-Gauss cannon now has a short chargeup before firing (firerate is the same as before).
-Gauss cannon has some new particle effects for charging.
-MLRS sprite completely redone.
-Trash cannon firerate reduced.
-Trash cannon damage increased.

Actualización: 9 JUL 2024 a las 7:56

-Added auto-operate pins to the guns
-Custom crosshairs for plasma cannon, trash cannon, and MLRS. (WIP)

Actualización: 20 JUN 2024 a las 1:03

-Updated ammo boxes to new one-handed standard
-Fixed cheap nuclear decoys not being craftable

Actualización: 30 MAY 2024 a las 12:12

-Updated UpgradeUISprites
-Removed legacy minigun extended boxes (you've had enough time to get rid of them in campaigns by now!)

Actualización: 13 MAY 2024 a las 4:21

-PAC ammo boxes now cost a bit more

Actualización: 10 MAY 2024 a las 1:56

-Fix legacy extended minigun ammo boxes being sold at outposts