Barotrauma
Ssparky's Gunnery
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Mis à jour le : 18 sept. à 11h58

-Physicorium/Dementonite/Fulgurium ammunition now requires alien blueprints (matches vanilla). Since no fulgurium blueprint exists, it is lumped in under the 'gravity' (dementonite) blueprint.

Mis à jour le : 7 mars à 10h38

-Fixed spelling error in MLRS tox ammo deconstruct (you can thank minecraft mod makers for this error occuring to begin with).

Mis à jour le : 18 févr. à 6h04

Experimental changes to plasma:
-Projectiles no longer affected by gravity
-Different ammo types now travel at different speeds
-Slight damage tweaks as usual

Mis à jour le : 28 oct. 2024 à 6h56

-Forgot to remove a line from wrecked gauss cannon XML

Mis à jour le : 28 oct. 2024 à 6h52

-Gauss cannon sprite updated, should now be a bit cleaner and more uniform.
-Gauss cannon now has a short chargeup before firing (firerate is the same as before).
-Gauss cannon has some new particle effects for charging.
-MLRS sprite completely redone.
-Trash cannon firerate reduced.
-Trash cannon damage increased.

Mis à jour le : 9 juil. 2024 à 7h56

-Added auto-operate pins to the guns
-Custom crosshairs for plasma cannon, trash cannon, and MLRS. (WIP)

Mis à jour le : 20 juin 2024 à 1h03

-Updated ammo boxes to new one-handed standard
-Fixed cheap nuclear decoys not being craftable

Mis à jour le : 30 mai 2024 à 12h12

-Updated UpgradeUISprites
-Removed legacy minigun extended boxes (you've had enough time to get rid of them in campaigns by now!)

Mis à jour le : 13 mai 2024 à 4h21

-PAC ammo boxes now cost a bit more

Mis à jour le : 10 mai 2024 à 1h56

-Fix legacy extended minigun ammo boxes being sold at outposts