Barotrauma
Ssparky's Gunnery
Показване на 1 — 10 от 114 постъпления
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Обновление: 18 септ. в 11:58

-Physicorium/Dementonite/Fulgurium ammunition now requires alien blueprints (matches vanilla). Since no fulgurium blueprint exists, it is lumped in under the 'gravity' (dementonite) blueprint.

Обновление: 7 март в 10:38

-Fixed spelling error in MLRS tox ammo deconstruct (you can thank minecraft mod makers for this error occuring to begin with).

Обновление: 18 февр. в 6:04

Experimental changes to plasma:
-Projectiles no longer affected by gravity
-Different ammo types now travel at different speeds
-Slight damage tweaks as usual

Обновление: 28 окт. 2024 в 6:56

-Forgot to remove a line from wrecked gauss cannon XML

Обновление: 28 окт. 2024 в 6:52

-Gauss cannon sprite updated, should now be a bit cleaner and more uniform.
-Gauss cannon now has a short chargeup before firing (firerate is the same as before).
-Gauss cannon has some new particle effects for charging.
-MLRS sprite completely redone.
-Trash cannon firerate reduced.
-Trash cannon damage increased.

Обновление: 9 юли 2024 в 7:56

-Added auto-operate pins to the guns
-Custom crosshairs for plasma cannon, trash cannon, and MLRS. (WIP)

Обновление: 20 юни 2024 в 1:03

-Updated ammo boxes to new one-handed standard
-Fixed cheap nuclear decoys not being craftable

Обновление: 30 май 2024 в 12:12

-Updated UpgradeUISprites
-Removed legacy minigun extended boxes (you've had enough time to get rid of them in campaigns by now!)

Обновление: 13 май 2024 в 4:21

-PAC ammo boxes now cost a bit more

Обновление: 10 май 2024 в 1:56

-Fix legacy extended minigun ammo boxes being sold at outposts