Barotrauma

Barotrauma

Ssparky's Gunnery
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Update: 18 sep om 11:58

-Physicorium/Dementonite/Fulgurium ammunition now requires alien blueprints (matches vanilla). Since no fulgurium blueprint exists, it is lumped in under the 'gravity' (dementonite) blueprint.

Update: 7 mrt om 10:38

-Fixed spelling error in MLRS tox ammo deconstruct (you can thank minecraft mod makers for this error occuring to begin with).

Update: 18 feb om 6:04

Experimental changes to plasma:
-Projectiles no longer affected by gravity
-Different ammo types now travel at different speeds
-Slight damage tweaks as usual

Update: 28 okt 2024 om 6:56

-Forgot to remove a line from wrecked gauss cannon XML

Update: 28 okt 2024 om 6:52

-Gauss cannon sprite updated, should now be a bit cleaner and more uniform.
-Gauss cannon now has a short chargeup before firing (firerate is the same as before).
-Gauss cannon has some new particle effects for charging.
-MLRS sprite completely redone.
-Trash cannon firerate reduced.
-Trash cannon damage increased.

Update: 9 jul 2024 om 7:56

-Added auto-operate pins to the guns
-Custom crosshairs for plasma cannon, trash cannon, and MLRS. (WIP)

Update: 20 jun 2024 om 1:03

-Updated ammo boxes to new one-handed standard
-Fixed cheap nuclear decoys not being craftable

Update: 30 mei 2024 om 12:12

-Updated UpgradeUISprites
-Removed legacy minigun extended boxes (you've had enough time to get rid of them in campaigns by now!)

Update: 13 mei 2024 om 4:21

-PAC ammo boxes now cost a bit more

Update: 10 mei 2024 om 1:56

-Fix legacy extended minigun ammo boxes being sold at outposts