Total War: WARHAMMER III

Total War: WARHAMMER III

Rune Golems ( Vanilla 6.X ) ( MCT Support ) (REQUIRES ASSET PACK)
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Uppdatering: 7 feb, 2023 @ 17:41

Uppdatering: 7 feb, 2023 @ 15:57

Reverting to legacy MCT for now

Uppdatering: 6 feb, 2023 @ 2:35

-Fixed MCT Settings not Showing

Uppdatering: 31 jan, 2023 @ 17:00

-Reverted the Movement debuff
-debuffed HP of RoR to 25000
-added a Golem to tier 5 settlement garrison

Uppdatering: 5 dec, 2022 @ 4:11

-MCT Support! You can now disable or enable units via MCT
-Rune Golem of Karak Zorn is now a proper RoR unit unlockable at lvl32

Uppdatering: 13 nov, 2022 @ 18:21

-Added a Special Unit for building the Hall of the Ancestors and Smith lvl5 in Karak Zorn

Uppdatering: 13 nov, 2022 @ 0:14

-Added options for adding Unit Capacity
(Smith lvl5 + 1, Karak Zorn Landmark +10, Great Throne +1)
-Revert Unit Capacity to 1 for Rune Golems
-Added Buff Effect for having the Hall of Ancestors Building in Karak Zorn
-Fixed Rune Spells not showing in battles during campaign

Uppdatering: 8 nov, 2022 @ 16:32

-Changed Cannon Variant to Flame Cannon(for animation to match the lesser recoil)
-Disabled its right arm so that it won't look like its shooting a bow
-Tweaked the hammers a bit so that they wont looked crooked

Uppdatering: 7 nov, 2022 @ 7:01

- Made them c h o n k i er
- Tweaked models for Rune Golem Great-Axe, Great-Hammer, and Cannons
- Changed look on Rune Golems with staffs
- Tweaks to animation hitboxes for Great-Axes and Hammer, should be more effective against infantry

Uppdatering: 5 nov, 2022 @ 6:36

-Tweaked Glow fx locations and type
-Increased cost and upkeep up to 200