Total War: WARHAMMER III

Total War: WARHAMMER III

Rune Golems ( Vanilla 6.X ) ( MCT Support ) (REQUIRES ASSET PACK)
Zobrazuje se 11–20 z 26 položek
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Aktualizace: 7. úno. 2023 v 17.41

Aktualizace: 7. úno. 2023 v 15.57

Reverting to legacy MCT for now

Aktualizace: 6. úno. 2023 v 2.35

-Fixed MCT Settings not Showing

Aktualizace: 31. led. 2023 v 17.00

-Reverted the Movement debuff
-debuffed HP of RoR to 25000
-added a Golem to tier 5 settlement garrison

Aktualizace: 5. pro. 2022 v 4.11

-MCT Support! You can now disable or enable units via MCT
-Rune Golem of Karak Zorn is now a proper RoR unit unlockable at lvl32

Aktualizace: 13. lis. 2022 v 18.21

-Added a Special Unit for building the Hall of the Ancestors and Smith lvl5 in Karak Zorn

Aktualizace: 13. lis. 2022 v 0.14

-Added options for adding Unit Capacity
(Smith lvl5 + 1, Karak Zorn Landmark +10, Great Throne +1)
-Revert Unit Capacity to 1 for Rune Golems
-Added Buff Effect for having the Hall of Ancestors Building in Karak Zorn
-Fixed Rune Spells not showing in battles during campaign

Aktualizace: 8. lis. 2022 v 16.32

-Changed Cannon Variant to Flame Cannon(for animation to match the lesser recoil)
-Disabled its right arm so that it won't look like its shooting a bow
-Tweaked the hammers a bit so that they wont looked crooked

Aktualizace: 7. lis. 2022 v 7.01

- Made them c h o n k i er
- Tweaked models for Rune Golem Great-Axe, Great-Hammer, and Cannons
- Changed look on Rune Golems with staffs
- Tweaks to animation hitboxes for Great-Axes and Hammer, should be more effective against infantry

Aktualizace: 5. lis. 2022 v 6.36

-Tweaked Glow fx locations and type
-Increased cost and upkeep up to 200