Total War: WARHAMMER III

Total War: WARHAMMER III

Rune Golems ( Vanilla 6.X ) ( MCT Support ) (REQUIRES ASSET PACK)
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Update: Feb 7, 2023 @ 5:41pm

Update: Feb 7, 2023 @ 3:57pm

Reverting to legacy MCT for now

Update: Feb 6, 2023 @ 2:35am

-Fixed MCT Settings not Showing

Update: Jan 31, 2023 @ 5:00pm

-Reverted the Movement debuff
-debuffed HP of RoR to 25000
-added a Golem to tier 5 settlement garrison

Update: Dec 5, 2022 @ 4:11am

-MCT Support! You can now disable or enable units via MCT
-Rune Golem of Karak Zorn is now a proper RoR unit unlockable at lvl32

Update: Nov 13, 2022 @ 6:21pm

-Added a Special Unit for building the Hall of the Ancestors and Smith lvl5 in Karak Zorn

Update: Nov 13, 2022 @ 12:14am

-Added options for adding Unit Capacity
(Smith lvl5 + 1, Karak Zorn Landmark +10, Great Throne +1)
-Revert Unit Capacity to 1 for Rune Golems
-Added Buff Effect for having the Hall of Ancestors Building in Karak Zorn
-Fixed Rune Spells not showing in battles during campaign

Update: Nov 8, 2022 @ 4:32pm

-Changed Cannon Variant to Flame Cannon(for animation to match the lesser recoil)
-Disabled its right arm so that it won't look like its shooting a bow
-Tweaked the hammers a bit so that they wont looked crooked

Update: Nov 7, 2022 @ 7:01am

- Made them c h o n k i er
- Tweaked models for Rune Golem Great-Axe, Great-Hammer, and Cannons
- Changed look on Rune Golems with staffs
- Tweaks to animation hitboxes for Great-Axes and Hammer, should be more effective against infantry

Update: Nov 5, 2022 @ 6:36am

-Tweaked Glow fx locations and type
-Increased cost and upkeep up to 200