Total War: WARHAMMER III

Total War: WARHAMMER III

Rune Golems ( Vanilla 6.X ) ( MCT Support ) (REQUIRES ASSET PACK)
Wyświetlanie 11-20 z 26 pozycji
< 1  2  3 >
Aktualizacja: 7 lutego 2023 o godz. 17:41

Aktualizacja: 7 lutego 2023 o godz. 15:57

Reverting to legacy MCT for now

Aktualizacja: 6 lutego 2023 o godz. 2:35

-Fixed MCT Settings not Showing

Aktualizacja: 31 stycznia 2023 o godz. 17:00

-Reverted the Movement debuff
-debuffed HP of RoR to 25000
-added a Golem to tier 5 settlement garrison

Aktualizacja: 5 grudnia 2022 o godz. 4:11

-MCT Support! You can now disable or enable units via MCT
-Rune Golem of Karak Zorn is now a proper RoR unit unlockable at lvl32

Aktualizacja: 13 listopada 2022 o godz. 18:21

-Added a Special Unit for building the Hall of the Ancestors and Smith lvl5 in Karak Zorn

Aktualizacja: 13 listopada 2022 o godz. 0:14

-Added options for adding Unit Capacity
(Smith lvl5 + 1, Karak Zorn Landmark +10, Great Throne +1)
-Revert Unit Capacity to 1 for Rune Golems
-Added Buff Effect for having the Hall of Ancestors Building in Karak Zorn
-Fixed Rune Spells not showing in battles during campaign

Aktualizacja: 8 listopada 2022 o godz. 16:32

-Changed Cannon Variant to Flame Cannon(for animation to match the lesser recoil)
-Disabled its right arm so that it won't look like its shooting a bow
-Tweaked the hammers a bit so that they wont looked crooked

Aktualizacja: 7 listopada 2022 o godz. 7:01

- Made them c h o n k i er
- Tweaked models for Rune Golem Great-Axe, Great-Hammer, and Cannons
- Changed look on Rune Golems with staffs
- Tweaks to animation hitboxes for Great-Axes and Hammer, should be more effective against infantry

Aktualizacja: 5 listopada 2022 o godz. 6:36

-Tweaked Glow fx locations and type
-Increased cost and upkeep up to 200