Total War: WARHAMMER III

Total War: WARHAMMER III

Rune Golems ( Vanilla 6.X ) ( MCT Support ) (REQUIRES ASSET PACK)
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Update: 7 feb 2023 om 17:41

Update: 7 feb 2023 om 15:57

Reverting to legacy MCT for now

Update: 6 feb 2023 om 2:35

-Fixed MCT Settings not Showing

Update: 31 jan 2023 om 17:00

-Reverted the Movement debuff
-debuffed HP of RoR to 25000
-added a Golem to tier 5 settlement garrison

Update: 5 dec 2022 om 4:11

-MCT Support! You can now disable or enable units via MCT
-Rune Golem of Karak Zorn is now a proper RoR unit unlockable at lvl32

Update: 13 nov 2022 om 18:21

-Added a Special Unit for building the Hall of the Ancestors and Smith lvl5 in Karak Zorn

Update: 13 nov 2022 om 0:14

-Added options for adding Unit Capacity
(Smith lvl5 + 1, Karak Zorn Landmark +10, Great Throne +1)
-Revert Unit Capacity to 1 for Rune Golems
-Added Buff Effect for having the Hall of Ancestors Building in Karak Zorn
-Fixed Rune Spells not showing in battles during campaign

Update: 8 nov 2022 om 16:32

-Changed Cannon Variant to Flame Cannon(for animation to match the lesser recoil)
-Disabled its right arm so that it won't look like its shooting a bow
-Tweaked the hammers a bit so that they wont looked crooked

Update: 7 nov 2022 om 7:01

- Made them c h o n k i er
- Tweaked models for Rune Golem Great-Axe, Great-Hammer, and Cannons
- Changed look on Rune Golems with staffs
- Tweaks to animation hitboxes for Great-Axes and Hammer, should be more effective against infantry

Update: 5 nov 2022 om 6:36

-Tweaked Glow fx locations and type
-Increased cost and upkeep up to 200