Total War: WARHAMMER III

Total War: WARHAMMER III

Rune Golems ( Vanilla 6.X ) ( MCT Support ) (REQUIRES ASSET PACK)
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Actualización: 7 FEB 2023 a las 5:41 p. m.

Actualización: 7 FEB 2023 a las 3:57 p. m.

Reverting to legacy MCT for now

Actualización: 6 FEB 2023 a las 2:35 a. m.

-Fixed MCT Settings not Showing

Actualización: 31 ENE 2023 a las 5:00 p. m.

-Reverted the Movement debuff
-debuffed HP of RoR to 25000
-added a Golem to tier 5 settlement garrison

Actualización: 5 DIC 2022 a las 4:11 a. m.

-MCT Support! You can now disable or enable units via MCT
-Rune Golem of Karak Zorn is now a proper RoR unit unlockable at lvl32

Actualización: 13 NOV 2022 a las 6:21 p. m.

-Added a Special Unit for building the Hall of the Ancestors and Smith lvl5 in Karak Zorn

Actualización: 13 NOV 2022 a las 12:14 a. m.

-Added options for adding Unit Capacity
(Smith lvl5 + 1, Karak Zorn Landmark +10, Great Throne +1)
-Revert Unit Capacity to 1 for Rune Golems
-Added Buff Effect for having the Hall of Ancestors Building in Karak Zorn
-Fixed Rune Spells not showing in battles during campaign

Actualización: 8 NOV 2022 a las 4:32 p. m.

-Changed Cannon Variant to Flame Cannon(for animation to match the lesser recoil)
-Disabled its right arm so that it won't look like its shooting a bow
-Tweaked the hammers a bit so that they wont looked crooked

Actualización: 7 NOV 2022 a las 7:01 a. m.

- Made them c h o n k i er
- Tweaked models for Rune Golem Great-Axe, Great-Hammer, and Cannons
- Changed look on Rune Golems with staffs
- Tweaks to animation hitboxes for Great-Axes and Hammer, should be more effective against infantry

Actualización: 5 NOV 2022 a las 6:36 a. m.

-Tweaked Glow fx locations and type
-Increased cost and upkeep up to 200