Total War: WARHAMMER III
Rune Golems ( Vanilla 6.X ) ( MCT Support ) (REQUIRES ASSET PACK)
11–20 из 26
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Обновление: 7 фев. 2023 г. в 17:41

Обновление: 7 фев. 2023 г. в 15:57

Reverting to legacy MCT for now

Обновление: 6 фев. 2023 г. в 2:35

-Fixed MCT Settings not Showing

Обновление: 31 янв. 2023 г. в 17:00

-Reverted the Movement debuff
-debuffed HP of RoR to 25000
-added a Golem to tier 5 settlement garrison

Обновление: 5 дек. 2022 г. в 4:11

-MCT Support! You can now disable or enable units via MCT
-Rune Golem of Karak Zorn is now a proper RoR unit unlockable at lvl32

Обновление: 13 ноя. 2022 г. в 18:21

-Added a Special Unit for building the Hall of the Ancestors and Smith lvl5 in Karak Zorn

Обновление: 13 ноя. 2022 г. в 0:14

-Added options for adding Unit Capacity
(Smith lvl5 + 1, Karak Zorn Landmark +10, Great Throne +1)
-Revert Unit Capacity to 1 for Rune Golems
-Added Buff Effect for having the Hall of Ancestors Building in Karak Zorn
-Fixed Rune Spells not showing in battles during campaign

Обновление: 8 ноя. 2022 г. в 16:32

-Changed Cannon Variant to Flame Cannon(for animation to match the lesser recoil)
-Disabled its right arm so that it won't look like its shooting a bow
-Tweaked the hammers a bit so that they wont looked crooked

Обновление: 7 ноя. 2022 г. в 7:01

- Made them c h o n k i er
- Tweaked models for Rune Golem Great-Axe, Great-Hammer, and Cannons
- Changed look on Rune Golems with staffs
- Tweaks to animation hitboxes for Great-Axes and Hammer, should be more effective against infantry

Обновление: 5 ноя. 2022 г. в 6:36

-Tweaked Glow fx locations and type
-Increased cost and upkeep up to 200