Total War: WARHAMMER III

Total War: WARHAMMER III

True World - IE Start Position Changes (2025 Update)
Hiển thị 1-10 trong 11 mục
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Cập nhật: 3 Thg07 @ 10:24pm
bởi Swissbob

Cập nhật: 19 Thg04 @ 11:44am
bởi Swissbob

Omens of Destruction Update:

-Moved Taurox to Khuresh to make room for CA moving Wurzag and to take advantage of the new space
-Moved Golgfag to Skrag's old starting position in Border Princes, as fitting his lore
-Moved Skrag's new camp to match his new starting position

Cập nhật: 27 Thg05, 2024 @ 10:09am
bởi Swissbob

-Moved Skarbran slightly to Daemon's Gate (helps his AI be more active by putting him on a collision course vs. Oxyotl and Lustria)
-Fixed Imrik's starting camera

Cập nhật: 25 Thg05, 2024 @ 9:48am
bởi Swissbob

Thrones of Decay update:
-Undid Imrik changes (he returns to the plain of Bones)
-Moved Epidemius to Dragon Isles
-Moved Baltazar to Mordheim
-Nerfed Clan Carrion and moved Mannfred to kickstart his expansion

Cập nhật: 19 Thg12, 2023 @ 7:14pm
bởi Swissbob

Cập nhật: 18 Thg10, 2022 @ 2:53pm

2.2 Update! CA made my Kairos/Teclis changes official, so I took those out. I updated my Skrag and Alith Anar scripts to be compatible with CA's changes as well.

Cập nhật: 13 Thg10, 2022 @ 2:20pm

Jungle climate is now suitable for Imrik to accommodate his new starting position

Cập nhật: 7 Thg10, 2022 @ 10:34pm

Hotfix to prior patch -- Kevin was not starting near Mannfred properly

Cập nhật: 7 Thg10, 2022 @ 2:40pm

Mixu compatibility update! Made the script commands more robust, so it should now work with even mods that add or remove factions!

Cập nhật: 6 Thg10, 2022 @ 8:17pm

Small change to Daniel's AI enemy to help address an issue where in rare instances Daniel's AI would not capture his starting settlement and die in the first few turns