Total War: WARHAMMER III

Total War: WARHAMMER III

True World - IE Start Position Changes (2025 Update)
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Mis à jour le : 3 juil. à 22h24

Mis à jour le : 19 avr. à 11h44

Omens of Destruction Update:

-Moved Taurox to Khuresh to make room for CA moving Wurzag and to take advantage of the new space
-Moved Golgfag to Skrag's old starting position in Border Princes, as fitting his lore
-Moved Skrag's new camp to match his new starting position

Mis à jour le : 27 mai 2024 à 10h09

-Moved Skarbran slightly to Daemon's Gate (helps his AI be more active by putting him on a collision course vs. Oxyotl and Lustria)
-Fixed Imrik's starting camera

Mis à jour le : 25 mai 2024 à 9h48

Thrones of Decay update:
-Undid Imrik changes (he returns to the plain of Bones)
-Moved Epidemius to Dragon Isles
-Moved Baltazar to Mordheim
-Nerfed Clan Carrion and moved Mannfred to kickstart his expansion

Mis à jour le : 19 déc. 2023 à 19h14

Mis à jour le : 18 oct. 2022 à 14h53

2.2 Update! CA made my Kairos/Teclis changes official, so I took those out. I updated my Skrag and Alith Anar scripts to be compatible with CA's changes as well.

Mis à jour le : 13 oct. 2022 à 14h20

Jungle climate is now suitable for Imrik to accommodate his new starting position

Mis à jour le : 7 oct. 2022 à 22h34

Hotfix to prior patch -- Kevin was not starting near Mannfred properly

Mis à jour le : 7 oct. 2022 à 14h40

Mixu compatibility update! Made the script commands more robust, so it should now work with even mods that add or remove factions!

Mis à jour le : 6 oct. 2022 à 20h17

Small change to Daniel's AI enemy to help address an issue where in rare instances Daniel's AI would not capture his starting settlement and die in the first few turns