Total War: WARHAMMER III

Total War: WARHAMMER III

True World - IE Start Position Changes (2025 Update)
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更新:7月3日 @ 22時24分
更新者:Swissbob

更新:4月19日 @ 11時44分
更新者:Swissbob

Omens of Destruction Update:

-Moved Taurox to Khuresh to make room for CA moving Wurzag and to take advantage of the new space
-Moved Golgfag to Skrag's old starting position in Border Princes, as fitting his lore
-Moved Skrag's new camp to match his new starting position

更新:2024年5月27日 @ 10時09分
更新者:Swissbob

-Moved Skarbran slightly to Daemon's Gate (helps his AI be more active by putting him on a collision course vs. Oxyotl and Lustria)
-Fixed Imrik's starting camera

更新:2024年5月25日 @ 9時48分
更新者:Swissbob

Thrones of Decay update:
-Undid Imrik changes (he returns to the plain of Bones)
-Moved Epidemius to Dragon Isles
-Moved Baltazar to Mordheim
-Nerfed Clan Carrion and moved Mannfred to kickstart his expansion

更新:2023年12月19日 @ 19時14分
更新者:Swissbob

更新:2022年10月18日 @ 14時53分

2.2 Update! CA made my Kairos/Teclis changes official, so I took those out. I updated my Skrag and Alith Anar scripts to be compatible with CA's changes as well.

更新:2022年10月13日 @ 14時20分

Jungle climate is now suitable for Imrik to accommodate his new starting position

更新:2022年10月7日 @ 22時34分

Hotfix to prior patch -- Kevin was not starting near Mannfred properly

更新:2022年10月7日 @ 14時40分

Mixu compatibility update! Made the script commands more robust, so it should now work with even mods that add or remove factions!

更新:2022年10月6日 @ 20時17分

Small change to Daniel's AI enemy to help address an issue where in rare instances Daniel's AI would not capture his starting settlement and die in the first few turns