Total War: WARHAMMER III

Total War: WARHAMMER III

True World - IE Start Position Changes (2025 Update)
Viser 1–10 av 11 bidrag
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Oppdatering: 3. juli @ 22.24

Oppdatering: 19. apr. @ 11.44

Omens of Destruction Update:

-Moved Taurox to Khuresh to make room for CA moving Wurzag and to take advantage of the new space
-Moved Golgfag to Skrag's old starting position in Border Princes, as fitting his lore
-Moved Skrag's new camp to match his new starting position

Oppdatering: 27. mai 2024 @ 10.09

-Moved Skarbran slightly to Daemon's Gate (helps his AI be more active by putting him on a collision course vs. Oxyotl and Lustria)
-Fixed Imrik's starting camera

Oppdatering: 25. mai 2024 @ 9.48

Thrones of Decay update:
-Undid Imrik changes (he returns to the plain of Bones)
-Moved Epidemius to Dragon Isles
-Moved Baltazar to Mordheim
-Nerfed Clan Carrion and moved Mannfred to kickstart his expansion

Oppdatering: 19. des. 2023 @ 19.14

Oppdatering: 18. okt. 2022 @ 14.53

2.2 Update! CA made my Kairos/Teclis changes official, so I took those out. I updated my Skrag and Alith Anar scripts to be compatible with CA's changes as well.

Oppdatering: 13. okt. 2022 @ 14.20

Jungle climate is now suitable for Imrik to accommodate his new starting position

Oppdatering: 7. okt. 2022 @ 22.34

Hotfix to prior patch -- Kevin was not starting near Mannfred properly

Oppdatering: 7. okt. 2022 @ 14.40

Mixu compatibility update! Made the script commands more robust, so it should now work with even mods that add or remove factions!

Oppdatering: 6. okt. 2022 @ 20.17

Small change to Daniel's AI enemy to help address an issue where in rare instances Daniel's AI would not capture his starting settlement and die in the first few turns