Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of Humankind - Script
目前顯示第 1-10 項,共 10 項
更新:2024 年 8 月 18 日 @ 下午 12:29
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Fixed AI missile silo building behaviour

更新:2024 年 3 月 27 日 @ 上午 1:53
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Changes:
- Further improvements on resource management for the AI, which should increase difficulty and late game capability
- AI now builds more farms depending on the city level
- AI builds more artillery
- Resource boost calculation has been adjusted to especially help the AI with their midgame
- AI now needs a bigger unit amount advantage before activating their military

Fixes:
- Fixed a calculation that could result in a division by 0, which would crash and stop the script for the remainder of the match

更新:2024 年 2 月 28 日 @ 上午 12:15
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(Hopefully) made the AI more capable in regards to military in the early game

更新:2024 年 2 月 6 日 @ 上午 1:49
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Fundamental changes to caravan wealth correction

更新:2024 年 1 月 7 日 @ 下午 1:36
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- Added new AI army compositions that hopefully spice up the game a bit
- Fixed a bug with the army composition system that lead to the AI building less units than they were supposed to
- Now forces the AI to buy really cheap resources when they can afford it

更新:2023 年 8 月 22 日 @ 上午 8:52

Fixes and changes:
- AIs start with a smaller resource boost and should spend more on units over the course of the game
- AIs won't build Priests anymore as they weren't using them
- AIs should now upgrade their scouts properly

更新:2023 年 4 月 10 日 @ 上午 11:12

AIs now properly build:
- Modern resource buildings in Information Age
- AA defences from Industrial Age onward
- Conventional Missiles

This update also contains compatibility with the new future units of the corresponding update of the main mod.

更新:2022 年 2 月 19 日 @ 上午 6:05

- AI now builds a lot more towers and hopefully units to counter enemy attacks, especially in early game

更新:2021 年 12 月 1 日 @ 下午 12:28

Performance improvements

更新:2021 年 9 月 27 日 @ 上午 11:37