Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of Humankind - Script
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Uppdatering: 18 aug, 2024 @ 12:29
av Tark

Fixed AI missile silo building behaviour

Uppdatering: 27 mar, 2024 @ 1:53
av Tark

Changes:
- Further improvements on resource management for the AI, which should increase difficulty and late game capability
- AI now builds more farms depending on the city level
- AI builds more artillery
- Resource boost calculation has been adjusted to especially help the AI with their midgame
- AI now needs a bigger unit amount advantage before activating their military

Fixes:
- Fixed a calculation that could result in a division by 0, which would crash and stop the script for the remainder of the match

Uppdatering: 28 feb, 2024 @ 0:15
av Tark

(Hopefully) made the AI more capable in regards to military in the early game

Uppdatering: 6 feb, 2024 @ 1:49
av Tark

Fundamental changes to caravan wealth correction

Uppdatering: 7 jan, 2024 @ 13:36
av Tark

- Added new AI army compositions that hopefully spice up the game a bit
- Fixed a bug with the army composition system that lead to the AI building less units than they were supposed to
- Now forces the AI to buy really cheap resources when they can afford it

Uppdatering: 22 aug, 2023 @ 8:52

Fixes and changes:
- AIs start with a smaller resource boost and should spend more on units over the course of the game
- AIs won't build Priests anymore as they weren't using them
- AIs should now upgrade their scouts properly

Uppdatering: 10 apr, 2023 @ 11:12

AIs now properly build:
- Modern resource buildings in Information Age
- AA defences from Industrial Age onward
- Conventional Missiles

This update also contains compatibility with the new future units of the corresponding update of the main mod.

Uppdatering: 19 feb, 2022 @ 6:05

- AI now builds a lot more towers and hopefully units to counter enemy attacks, especially in early game

Uppdatering: 1 dec, 2021 @ 12:28

Performance improvements

Uppdatering: 27 sep, 2021 @ 11:37