Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of Humankind - Script
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Pembaruan: 18 Agu 2024 @ 12:29pm
berdasarkan Tark

Fixed AI missile silo building behaviour

Pembaruan: 27 Mar 2024 @ 1:53am
berdasarkan Tark

Changes:
- Further improvements on resource management for the AI, which should increase difficulty and late game capability
- AI now builds more farms depending on the city level
- AI builds more artillery
- Resource boost calculation has been adjusted to especially help the AI with their midgame
- AI now needs a bigger unit amount advantage before activating their military

Fixes:
- Fixed a calculation that could result in a division by 0, which would crash and stop the script for the remainder of the match

Pembaruan: 28 Feb 2024 @ 12:15am
berdasarkan Tark

(Hopefully) made the AI more capable in regards to military in the early game

Pembaruan: 6 Feb 2024 @ 1:49am
berdasarkan Tark

Fundamental changes to caravan wealth correction

Pembaruan: 7 Jan 2024 @ 1:36pm
berdasarkan Tark

- Added new AI army compositions that hopefully spice up the game a bit
- Fixed a bug with the army composition system that lead to the AI building less units than they were supposed to
- Now forces the AI to buy really cheap resources when they can afford it

Pembaruan: 22 Agu 2023 @ 8:52am

Fixes and changes:
- AIs start with a smaller resource boost and should spend more on units over the course of the game
- AIs won't build Priests anymore as they weren't using them
- AIs should now upgrade their scouts properly

Pembaruan: 10 Apr 2023 @ 11:12am

AIs now properly build:
- Modern resource buildings in Information Age
- AA defences from Industrial Age onward
- Conventional Missiles

This update also contains compatibility with the new future units of the corresponding update of the main mod.

Pembaruan: 19 Feb 2022 @ 6:05am

- AI now builds a lot more towers and hopefully units to counter enemy attacks, especially in early game

Pembaruan: 1 Des 2021 @ 12:28pm

Performance improvements

Pembaruan: 27 Sep 2021 @ 11:37am