Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of Humankind - Script
Ergebnisse 1–10 von 10
Update: 18. Aug. 2024 um 12:29
von Tark

Fixed AI missile silo building behaviour

Update: 27. Mrz. 2024 um 1:53
von Tark

Changes:
- Further improvements on resource management for the AI, which should increase difficulty and late game capability
- AI now builds more farms depending on the city level
- AI builds more artillery
- Resource boost calculation has been adjusted to especially help the AI with their midgame
- AI now needs a bigger unit amount advantage before activating their military

Fixes:
- Fixed a calculation that could result in a division by 0, which would crash and stop the script for the remainder of the match

Update: 28. Feb. 2024 um 0:15
von Tark

(Hopefully) made the AI more capable in regards to military in the early game

Update: 6. Feb. 2024 um 1:49
von Tark

Fundamental changes to caravan wealth correction

Update: 7. Jan. 2024 um 13:36
von Tark

- Added new AI army compositions that hopefully spice up the game a bit
- Fixed a bug with the army composition system that lead to the AI building less units than they were supposed to
- Now forces the AI to buy really cheap resources when they can afford it

Update: 22. Aug. 2023 um 8:52

Fixes and changes:
- AIs start with a smaller resource boost and should spend more on units over the course of the game
- AIs won't build Priests anymore as they weren't using them
- AIs should now upgrade their scouts properly

Update: 10. Apr. 2023 um 11:12

AIs now properly build:
- Modern resource buildings in Information Age
- AA defences from Industrial Age onward
- Conventional Missiles

This update also contains compatibility with the new future units of the corresponding update of the main mod.

Update: 19. Feb. 2022 um 6:05

- AI now builds a lot more towers and hopefully units to counter enemy attacks, especially in early game

Update: 1. Dez. 2021 um 12:28

Performance improvements

Update: 27. Sep. 2021 um 11:37