Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of Humankind - Script
10개 중 1~10개 표시 중
업데이트: 2024년 8월 18일 오후 12시 29분
작성자: Tark

Fixed AI missile silo building behaviour

업데이트: 2024년 3월 27일 오전 1시 53분
작성자: Tark

Changes:
- Further improvements on resource management for the AI, which should increase difficulty and late game capability
- AI now builds more farms depending on the city level
- AI builds more artillery
- Resource boost calculation has been adjusted to especially help the AI with their midgame
- AI now needs a bigger unit amount advantage before activating their military

Fixes:
- Fixed a calculation that could result in a division by 0, which would crash and stop the script for the remainder of the match

업데이트: 2024년 2월 28일 오전 12시 15분
작성자: Tark

(Hopefully) made the AI more capable in regards to military in the early game

업데이트: 2024년 2월 6일 오전 1시 49분
작성자: Tark

Fundamental changes to caravan wealth correction

업데이트: 2024년 1월 7일 오후 1시 36분
작성자: Tark

- Added new AI army compositions that hopefully spice up the game a bit
- Fixed a bug with the army composition system that lead to the AI building less units than they were supposed to
- Now forces the AI to buy really cheap resources when they can afford it

업데이트: 2023년 8월 22일 오전 8시 52분

Fixes and changes:
- AIs start with a smaller resource boost and should spend more on units over the course of the game
- AIs won't build Priests anymore as they weren't using them
- AIs should now upgrade their scouts properly

업데이트: 2023년 4월 10일 오전 11시 12분

AIs now properly build:
- Modern resource buildings in Information Age
- AA defences from Industrial Age onward
- Conventional Missiles

This update also contains compatibility with the new future units of the corresponding update of the main mod.

업데이트: 2022년 2월 19일 오전 6시 05분

- AI now builds a lot more towers and hopefully units to counter enemy attacks, especially in early game

업데이트: 2021년 12월 1일 오후 12시 28분

Performance improvements

업데이트: 2021년 9월 27일 오전 11시 37분