Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of Humankind - Script
Wyświetlanie 1-10 z 10 pozycji
Aktualizacja: 18 sierpnia 2024 o godz. 12:29
twórca: Tark

Fixed AI missile silo building behaviour

Aktualizacja: 27 marca 2024 o godz. 1:53
twórca: Tark

Changes:
- Further improvements on resource management for the AI, which should increase difficulty and late game capability
- AI now builds more farms depending on the city level
- AI builds more artillery
- Resource boost calculation has been adjusted to especially help the AI with their midgame
- AI now needs a bigger unit amount advantage before activating their military

Fixes:
- Fixed a calculation that could result in a division by 0, which would crash and stop the script for the remainder of the match

Aktualizacja: 28 lutego 2024 o godz. 0:15
twórca: Tark

(Hopefully) made the AI more capable in regards to military in the early game

Aktualizacja: 6 lutego 2024 o godz. 1:49
twórca: Tark

Fundamental changes to caravan wealth correction

Aktualizacja: 7 stycznia 2024 o godz. 13:36
twórca: Tark

- Added new AI army compositions that hopefully spice up the game a bit
- Fixed a bug with the army composition system that lead to the AI building less units than they were supposed to
- Now forces the AI to buy really cheap resources when they can afford it

Aktualizacja: 22 sierpnia 2023 o godz. 8:52

Fixes and changes:
- AIs start with a smaller resource boost and should spend more on units over the course of the game
- AIs won't build Priests anymore as they weren't using them
- AIs should now upgrade their scouts properly

Aktualizacja: 10 kwietnia 2023 o godz. 11:12

AIs now properly build:
- Modern resource buildings in Information Age
- AA defences from Industrial Age onward
- Conventional Missiles

This update also contains compatibility with the new future units of the corresponding update of the main mod.

Aktualizacja: 19 lutego 2022 o godz. 6:05

- AI now builds a lot more towers and hopefully units to counter enemy attacks, especially in early game

Aktualizacja: 1 grudnia 2021 o godz. 12:28

Performance improvements

Aktualizacja: 27 września 2021 o godz. 11:37