Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of Humankind - Script
Showing 1-10 of 10 entries
Update: Aug 18, 2024 @ 12:29pm
by Tark

Fixed AI missile silo building behaviour

Update: Mar 27, 2024 @ 1:53am
by Tark

Changes:
- Further improvements on resource management for the AI, which should increase difficulty and late game capability
- AI now builds more farms depending on the city level
- AI builds more artillery
- Resource boost calculation has been adjusted to especially help the AI with their midgame
- AI now needs a bigger unit amount advantage before activating their military

Fixes:
- Fixed a calculation that could result in a division by 0, which would crash and stop the script for the remainder of the match

Update: Feb 28, 2024 @ 12:15am
by Tark

(Hopefully) made the AI more capable in regards to military in the early game

Update: Feb 6, 2024 @ 1:49am
by Tark

Fundamental changes to caravan wealth correction

Update: Jan 7, 2024 @ 1:36pm
by Tark

- Added new AI army compositions that hopefully spice up the game a bit
- Fixed a bug with the army composition system that lead to the AI building less units than they were supposed to
- Now forces the AI to buy really cheap resources when they can afford it

Update: Aug 22, 2023 @ 8:52am

Fixes and changes:
- AIs start with a smaller resource boost and should spend more on units over the course of the game
- AIs won't build Priests anymore as they weren't using them
- AIs should now upgrade their scouts properly

Update: Apr 10, 2023 @ 11:12am

AIs now properly build:
- Modern resource buildings in Information Age
- AA defences from Industrial Age onward
- Conventional Missiles

This update also contains compatibility with the new future units of the corresponding update of the main mod.

Update: Feb 19, 2022 @ 6:05am

- AI now builds a lot more towers and hopefully units to counter enemy attacks, especially in early game

Update: Dec 1, 2021 @ 12:28pm

Performance improvements

Update: Sep 27, 2021 @ 11:37am