Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of Humankind - Script
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Aggiornamento: 18 ago 2024, 12:29
da Tark

Fixed AI missile silo building behaviour

Aggiornamento: 27 mar 2024, 1:53
da Tark

Changes:
- Further improvements on resource management for the AI, which should increase difficulty and late game capability
- AI now builds more farms depending on the city level
- AI builds more artillery
- Resource boost calculation has been adjusted to especially help the AI with their midgame
- AI now needs a bigger unit amount advantage before activating their military

Fixes:
- Fixed a calculation that could result in a division by 0, which would crash and stop the script for the remainder of the match

Aggiornamento: 28 feb 2024, 0:15
da Tark

(Hopefully) made the AI more capable in regards to military in the early game

Aggiornamento: 6 feb 2024, 1:49
da Tark

Fundamental changes to caravan wealth correction

Aggiornamento: 7 gen 2024, 13:36
da Tark

- Added new AI army compositions that hopefully spice up the game a bit
- Fixed a bug with the army composition system that lead to the AI building less units than they were supposed to
- Now forces the AI to buy really cheap resources when they can afford it

Aggiornamento: 22 ago 2023, 8:52

Fixes and changes:
- AIs start with a smaller resource boost and should spend more on units over the course of the game
- AIs won't build Priests anymore as they weren't using them
- AIs should now upgrade their scouts properly

Aggiornamento: 10 apr 2023, 11:12

AIs now properly build:
- Modern resource buildings in Information Age
- AA defences from Industrial Age onward
- Conventional Missiles

This update also contains compatibility with the new future units of the corresponding update of the main mod.

Aggiornamento: 19 feb 2022, 6:05

- AI now builds a lot more towers and hopefully units to counter enemy attacks, especially in early game

Aggiornamento: 1 dic 2021, 12:28

Performance improvements

Aggiornamento: 27 set 2021, 11:37