Teardown
Structural Integrity & Collateral Damage System
Mostrando 41-46 de 46 aportaciones
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Actualización: 10 SEP 2021 a las 21:12

Corrected a vector problem with the new time scaling, the system now checks the correct radius around the player and is synchronized.

Actualización: 10 SEP 2021 a las 20:44

Created a new optimization system called "Update time", to only run SIS every #n ms.
Reduced defaults for particles.

Actualización: 10 SEP 2021 a las 19:14

Corrected a pixel offset problem with the settings.

Actualización: 10 SEP 2021 a las 19:12

Added additional information and removed debug values.

Actualización: 10 SEP 2021 a las 19:00

Changed the name of the folder.

Actualización: 10 SEP 2021 a las 18:52

Added a proper description, one that the in-game uploader cannot provide.