Teardown

Teardown

Structural Integrity & Collateral Damage System
Mostrando 21-30 de 46 aportaciones
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Actualización: 11 SEP 2021 a las 13:20

Re-enabled experimental performance control system, resolved slippery debris problem.
The problem was caused by the lexical scoping of the lua engine not being tied with physics on the tick thread.
Process experimental performance control system only every 6th update for each shape.

Actualización: 11 SEP 2021 a las 13:08

Temporarily disabled experimental performance control system due to slippery debris.

Actualización: 11 SEP 2021 a las 13:04

Remove debug code, add new destruction counter setting.

Actualización: 11 SEP 2021 a las 13:01

Reset experimental performance counter when an update on debris occur.

Actualización: 11 SEP 2021 a las 11:56

Process experimental performance control system only every 3rd update for each shape.

Actualización: 11 SEP 2021 a las 11:44

Reduce experimental performance control systems impact, some debris were floating.

Actualización: 11 SEP 2021 a las 11:35

Remove debug systems.

Actualización: 11 SEP 2021 a las 11:34

Experimental performance control system developed to reduce the amount of debris taking CPU time.

Actualización: 11 SEP 2021 a las 11:04

Adjust default text.

Actualización: 11 SEP 2021 a las 11:01

Minor improvement on particles for people who have RTX 2060 cards.