Teardown
Structural Integrity & Collateral Damage System
Mostrando 1-10 de 46 aportaciones
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Actualización: 29 JUL 2023 a las 12:33

Bugfix for static processing not respecting Maximum Calculations.

Actualización: 27 JUL 2023 a las 22:24

Major update.
In-game settings editor. (Key bind must be set first by going into the mod options.)
3 settings presets have been added. Click them to load it, and toggle the save mode to save it.
Settings menu now has sound effects.
Buttons now say On/Off rather than true/false.
Quick-saving and quick-loading have been fixed.
Code optimization.
Experimental fix for cars being damaged.

Actualización: 27 JUL 2023 a las 22:24

Actualización: 27 JUL 2023 a las 22:24

Actualización: 27 JUL 2023 a las 22:21

Actualización: 21 OCT 2021 a las 23:23

Added outline around buttons.
Fixed a problem with button sizes being too small or large.

Actualización: 16 SEP 2021 a las 2:08

Improve addressable scope of Performance System activation functions.

Actualización: 16 SEP 2021 a las 1:51

Fixed a problem where null variables are still valid when on a fresh save.
Variables were stuck at 0 when on a new save because null variables, rather than reporting nil, would report they still exist.

Actualización: 13 SEP 2021 a las 14:52

Remove debug code.

Actualización: 13 SEP 2021 a las 14:51

Additional fix to default unsaved values.