Teardown
Structural Integrity & Collateral Damage System
目前顯示第 41-46 項,共 46 項
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更新:2021 年 9 月 10 日 @ 下午 9:12

Corrected a vector problem with the new time scaling, the system now checks the correct radius around the player and is synchronized.

更新:2021 年 9 月 10 日 @ 下午 8:44

Created a new optimization system called "Update time", to only run SIS every #n ms.
Reduced defaults for particles.

更新:2021 年 9 月 10 日 @ 下午 7:14

Corrected a pixel offset problem with the settings.

更新:2021 年 9 月 10 日 @ 下午 7:12

Added additional information and removed debug values.

更新:2021 年 9 月 10 日 @ 下午 7:00

Changed the name of the folder.

更新:2021 年 9 月 10 日 @ 下午 6:52

Added a proper description, one that the in-game uploader cannot provide.